CopperCube stuff: Unused and not released
A downloadable collection
Half-useful and not released
This page contains various stuff I have created with CopperCube with a past year or so. These are demoes/prototypes and proofs of concept of different types. Please find the detailed description below:
1. Neural Goblin Guy
A simple webgl game made with CopperCube controlled by a neural network. Goblin Guy collects red shrooms and avoids the blue ones. You can find a manual on how to run this on your PC inside the zipped file.
Demo:
2.HTTP multiplayer
This project contains an implementation of multiplayer shooter using CopperCube with NodeJS as a game server (sort of server). It only utilizes build in http client in order to exchange data, so no 3rd party addons (except server part written in NodeJS) required.
Sort of a demo:
Video description here.
3. Inventory system
Pick up, use, or equip items. Uses assets from FPSC classic open source: https://www.thegamecreators.com/product/fps-creator-classic-open-source
Demo:
4. Shoutbox
I already released a full video on this one before. Add a shoutbox/in-game chat to your project. Server is hosted online for free:
5. Desktop car physics
Implemented with CopperCube, CannonJS and Electron. This one is sort of raw, but I'm putting it here anyway, since I want 5 course menu. Instructions on how to run could be found inside the zip file.
Demo (not exactly the same, but older version):
Last note and donations:
If you find something interesting or useful here and feel generous, please check my friend Sam Grady's page: https://samgrady.itch.io/ and buy stock or order some of his great low-poly models.
Status | Prototype |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | okeoke |
Tags | coppercube, sourcecode |
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